MicroWar :: Version log
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MicroWar 2.0 rc3 (2-11-2009)
- bug fix : crash on 1995 level when the first PC goes flying
MicroWar 2.0 rc2 (1-11-2009)
- binary package for Windows (thanks to pymike for its PySetup.py script)
- fix a bug with score file on Windows and Linux : score and pref fil get messed...
- fix a graphic bug : bonus fire blink for each player's shoot
- reduce Mac package size (remove unneeded numpy library)
- adjust text colors
MicroWar 2.0 rc1 (27-10-2009)
- add German support (thanks to Talamon70)
- add partial Spanish and Italian support
- adapt some text location and button width for other languages
- music on the menus
- add a bonus when the player dont miss fire (successive good hits) + bonus when PC was flying
- history : macos logo was introduced with system 7.5 : change os-icons according
- adding new bonus: Newton (1993) iPod (2001) and iPhone (2007) with new capabilities
- separate preference file and hiscore file
- update release history with new 'ultimate' iMac (october 2009)
- big explosion for saucers and bonus hit
- enhance sprite's basic exploding handle (FGame)
- store webID for high score submission
- shared highscores list can now be browse with the player scores highlighted (thanks to BeautifulSoup)
- shared highscores : filter by versions
- add new options : 'music volume' and 'maximum frame rate'(display speed limit)
MicroWar 2.0 beta 2 (16-09-2009)
- adding internet shared high score (see http://microwar.sourceforge.net/show_score.php?show=30)
- add an option : authorize internet connection : True/False
- fix some release date for bonus, more accurate to real computer history
- bug-fix : infinite-loop in the main loop if no userChoice was defined (now go back to Main Menu)
- bug-fix : crash the high score screen when "internet connection" not allowed in prefs
- adjust difficulty to made the game a little easier
- update release date for MacOS X 10.6 and Windows Seven
- default max frame-rate = 90 fps : do not be processor-intensive on fast computer
MicroWar 2.0 a8 (31-01-2009)
- bug-fix : accessing option menu, crash the aplication (mixer module problem) : fixed
- bug-fix : player info text blink correctly when configuration upgrade
- optimized on-screen text rendering during game : performance +10%
- small adjustments to PC speed, flying PC occurences and Bonus RAM occurence to better balance the game
- add halo behind bonus that will upgrade the player's mac
- change the bonus catch animation
MicroWar 2.0 a7 (24-01-2009)
- bug fix : check update on internet cause the application to crash : fixed
- default max frame-rate fixed to 200 fps, no more processor intensive for high-end configurations
- PC (starting from Windows 95) can detach themself from the PC squad and then act like Galaxian aliens
- Adding the high-score display during the game
- Visual feedback when Mac get upgrading bonus
- Visual and audio feedback when mac was hit
- Adding pictures at the beginning of each level for illustrate the year
- Small graphics enhancements : darker background, specific PC screens for Win95 and Win98
- Clean up the FGame module, improvement the widget loading system
MicroWar 2.0 a6 (14-12-2008)
- handle mouse for menus
- add an option to play the game with the keyboard (default) or the mouse
- loading advancement feedback on splash screen
- clean the screens handling
- default option : fullscreen
- bug fix : display year information correctly for 0 and 1 line.
- first run screen, user can choose it default language (english, french)
- automatic game update check over internet
- added Clarus bonus, give 5 super-shots
- added saucer explosion : spread 10 virus that can infect PC (slow-down)
MicroWar 2.0 a5 (7-12-2008)
- optimize display with dirty rects handling : accelerate display rate (performance x3)
- reduce package size, using JPEG background (instead PNG) : -6.9 Mb
- bug fix : AttributeError: 'Game' object has no attribute 'os2Images'
can appear when a PC wave contain an OS2 powered PC from level 1987 to 2000.
- adjustment with the probability table (data.ini) for PC OS according to the level (year)
- enhance menu backgrounds
- clean the fgame.py module
- add an introduction sequence for the mac, when starting game and when upgrading
- bug fix : position for small explosion when an object was hit, more accurate
- add game-over sound
- add visual damage to the mac (screen get broken when hit)
- transfert widget description in widget.ini file (label, button...)
- enhance the help screen